LYKEN
Reclaiming Childhood Nightmares
LYKEN is an attempt to take ownership of my childhood night terrors that no longer serve me.
Shaped by psychological concepts like paralysis, disassociation and emotional ambiguity, fragmented memories are manifested into physical spaces that can be entered and observed. Turning past states of paralysis into new states of agency.
Using XR technology to capture 3D models in a real environment, the work sits somewhere between sculpture, landscape photography and POV filmmaking. Using 3D modelling, XR, and real landscapes, I’ve rebuilt half-remembered moments, making them ‘solid’ in the physical world - so I can experience them consciously. the work re-enters half-remembered moments, transforming them into something visible and solid within the waking world.
EXHIBITION
Currently in production, LYKEN will be completed early 2026.
The final work is a slow-paced short film where the viewer takes on my POV. We moves around a misty limbo world, encountering 3D sculptures and interacting in real time. Additonal still images, BTS videos will accompany the film. An XR experience could also allow the viewer to interact with the ‘fragments’ in their own location - using their phone or XR headset (like the Meta Quest).
3D FRAGMENTS
LYKEN features 3D models, each representing a specific fragment of memory from my childhood: trauma echoed and fossilised into matter. The ‘fragments’ are conscious but are stuck — part of the limbo world, waiting for me to visit them again. They are aware of my presence, and follow my movements with eyes only. If I get too close, a transformation might occur.
LOCATION
The misty, ‘limbo’ forest is a real place, close to where I live. The environment has helped to reawaken my childhood memories.